Press kit
Last updated 4 November 2026. No embargo: please use anything here.
Fact sheet
| Game | Chimneys |
|---|---|
| Developer and publisher | Auspicious |
| Status | In development (early prototype) |
| Platform | PC (Windows), through Steam. Other platforms not announced. |
| Release | Steam Early Access, targeted for 2027. No date yet. |
| Price | Not announced |
| Players | 1–4 online co-op. Solo play against an AI rival crew. |
| Genre | Co-op stealth and chaos |
| Engine | Unity |
| Website | playchimneys.com |
| Contact | hello@playchimneys.com |
Description
One line. A co-op Santa heist: sneak gifts into a sleeping Lapland town before it wakes up, or before the rival crew gets there.
Short. You and up to three friends are a Santa crew: one Santa too big for the chimney, elves small enough for the cat flap, and a reindeer at the reins, delivering to a Lapland town on Christmas Eve without waking anyone. Get seen and the town escalates, from porch lights to police, while a rival crew races you for every house.
Where it is today. Chimneys is an early prototype. Today you can fly the sleigh, land on a roof, climb down a chimney into a furnished living room and leave the gift under the tree, play online with friends through Steam, and race an AI rival crew. Kids who wake up, the wanted level, the reindeer and sabotage are what we're building next.
What we're building
- 1–4 player online co-op roles: one Santa, elves and a reindeer pilot.
- One night, one run: a 20–30 minute delivery in a Lapland town under the polar night.
- A wanted level that climbs from a stirring child to the local police.
- A rival Santa crew working the same streets. Every house pays out once.
Images
Every image is labelled by what it is. In-engine capture means a real screenshot of the current build. Concept art means an AI-made picture of the look we're aiming for, and not gameplay. Click an image's link for the full-size original.
In-engine capture
In-engine capture
In-engine capture
In-engine capture
In-engine capture
Concept art
Concept art
Concept art
Concept art
Concept art
Concept art
Concept artLogo and video
There's no logo file or trailer yet. Please write the name as plain text, Chimneys, for now. We'll add both here when they exist.
Credits and how it's made
- Furniture and holiday props in the game: Furniture Bits and Holiday Bits by Kay Lousberg (KayKit), CC0 1.0.
- Character animations: Universal Animation Library (Standard) by Quaternius, CC0 1.0.
- Built with Unity. Online play uses Steam networking.
- AI use. The concept art and character pictures on this site were made with AI image tools (OpenAI's GPT Image and Google's Nano Banana, through Meshy). The 3D characters were built from those pictures with AI image-to-3D tools. The code is written with AI assistance. The "In-engine capture" screenshots are real captures of the game.
- This website's fonts, Fraunces and Familjen Grotesk, are used under the SIL Open Font License.
Contact
Press, creators and everyone else: hello@playchimneys.com.